

Particularly unusual is its 'face', with two 'eyes' and a gaping 'mouth', only seen when the head armor is removed. Another feature is its blood-like armor-repair nanopaste, which is secreted from valves and coagulates wherever the exterior surface is damaged. It also has a nervous-system-like network of conductive nanotubes, which connect the widely dispersed sensor systems and relay commands from the cockpit to the various parts of RAY's body, automatically bypassing damaged systems and rerouting to auxiliary systems when needed. Its interior workings are also somewhat organic, as it has artificial fibers that contract when electricity is applied, much like natural muscle, instead of typical hydraulics this pseudo-muscle tissue makes it very maneuverable. Its streamlined shape helps to deflect enemy fire and allows for greater maneuverability both on land and in water. RAY is more organic in appearance and in function than previous models. While RAY has a pair of Gatling guns and missile launchers on its back and knees to defend itself from more conventional battlefield threats, its primary weapon is a powerful water jet cutter, which can cut through heavily armored foes, such as Metal Gear derivatives.

RAY is designed to be even more maneuverable and flexible in deployment than other models and can operate both on land and in water. Marines to hunt down and destroy the many Metal Gear derivatives that became common after Metal Gear REX's plans leak following the events of Shadow Moses. Loves his Pentel brush pen.Metal Gear RAY differs from previous Metal Gear models in that it is not a nuclear launch platform, but instead a weapon of conventional warfare, originally designed by the U.S. Has great respect for Captain Juzo Okita. Favorite actress: Shinobu Nakayama Favorite musicians: MEGADETH. He is known for his gentle manner and very direct comments and indications. While he worked as a designer for "POLICENAUTS PRIVATE COLLECTION" he joined the "Metal Gear Soild" project as the character and mechanical designer. The 3D model he created for his interview was remarkably given the highest "S" ranking. Joined Konami in 1994 as his works were approved by Director Kojima. He is most famous for his character, and mechanical designs for the Metal Gear and Zone of the Enders series. While he worked as a designer f Yoji Shinkawa (Japanese: 新川洋司 Hepburn: Shinkawa Yōji, born December 25, 1971) is a Japanese artist. Yoji Shinkawa (Japanese: 新川洋司 Hepburn: Shinkawa Yōji, born December 25, 1971) is a Japanese artist.
